<!doctype html>
<html>
<body>
<canvas width = "300" height = "300" id = "my_Canvas"></canvas>
<script>
/*============= Creating a canvas ==================*/
var canvas = document.getElementById('my_Canvas');
gl = canvas.getContext('experimental-webgl');
/*========== Defining and storing the geometry ==========*/
var vertices = [
-0.5,0.5,0.0,
-0.5,-0.5,0.0,
0.5,-0.5,0.0,
0.5,0.5,0.0
];
var colors = [0,0,1, 1,0,0, 0,1,0, 1,0,1,];
indices = [3,2,1,3,1,0];
// Create an empty buffer object and store vertex data
var vertex_buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
// Create an empty buffer object and store Index data
var Index_Buffer = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, Index_Buffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
// Create an empty buffer object and store color data
var color_buffer = gl.createBuffer ();
gl.bindBuffer(gl.ARRAY_BUFFER, color_buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);
/*======================= Shaders =======================*/
// vertex shader source code
var vertCode = 'attribute vec3 coordinates;'+
'attribute vec3 color;'+
'varying vec3 vColor;'+
'void main(void) {' +
' gl_Position = vec4(coordinates, 1.0);' +
'vColor = color;'+
'}';
// Create a vertex shader object
var vertShader = gl.createShader(gl.VERTEX_SHADER);
// Attach vertex shader source code
gl.shaderSource(vertShader, vertCode);
// Compile the vertex shader
gl.compileShader(vertShader);
// fragment shader source code
var fragCode = 'precision mediump float;'+
'varying vec3 vColor;'+
'void main(void) {'+
'gl_FragColor = vec4(vColor, 1.);'+
'}';
// Create fragment shader object
var fragShader = gl.createShader(gl.FRAGMENT_SHADER);
// Attach fragment shader source code
gl.shaderSource(fragShader, fragCode);
// Compile the fragmentt shader
gl.compileShader(fragShader);
// Create a shader program object to
// store the combined shader program
var shaderProgram = gl.createProgram();
// Attach a vertex shader
gl.attachShader(shaderProgram, vertShader);
// Attach a fragment shader
gl.attachShader(shaderProgram, fragShader);
// Link both the programs
gl.linkProgram(shaderProgram);
// Use the combined shader program object
gl.useProgram(shaderProgram);
/* ======== Associating shaders to buffer objects =======*/
// Bind vertex buffer object
gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer);
// Bind index buffer object
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, Index_Buffer);
// Get the attribute location
var coord = gl.getAttribLocation(shaderProgram, "coordinates");
// point an attribute to the currently bound VBO
gl.vertexAttribPointer(coord, 3, gl.FLOAT, false, 0, 0);
// Enable the attribute
gl.enableVertexAttribArray(coord);
// bind the color buffer
gl.bindBuffer(gl.ARRAY_BUFFER, color_buffer);
// get the attribute location
var color = gl.getAttribLocation(shaderProgram, "color");
// point attribute to the volor buffer object
gl.vertexAttribPointer(color, 3, gl.FLOAT, false,0,0) ;
// enable the color attribute
gl.enableVertexAttribArray(color);
/*============Drawing the Quad====================*/
// Clear the canvas
gl.clearColor(0.5, 0.5, 0.5, 0.9);
// Enable the depth test
gl.enable(gl.DEPTH_TEST);
// Clear the color buffer bit
gl.clear(gl.COLOR_BUFFER_BIT);
// Set the view port
gl.viewport(0,0,canvas.width,canvas.height);
//Draw the triangle
gl.drawElements(gl.TRIANGLES, indices.length, gl.UNSIGNED_SHORT,0);
</script>
</body>
</html>
About Online Html Compiler
Try our Online Html Editor | Online Html Compiler (Version HTML-5) to Edit, Run, and Share your Html Code directly from your browser. This online development environment provides you the latest version HTML-5.
How to use Online Html Editor | Online Html Compiler?
Write and Execute Code
- Write your program (or, paste it) directly under the "Source Code" tab.
- If you want to save your program, go to the "Project" menu and save it.
- You can directly execute your program without saving it by clicking on on "Execute" button.
User Input
The latest version of Coding Ground allows to provide program input at run time from the termnial window exactly the same way as you run your program at your own computer. So simply run a program and provide your program input (if any) from the terminal window available in the right side.
Online Html Editor | Online Html Compiler: Keyboard Shortcuts
The following are the keyword shortcut of this Online Html Editor | Online Html Compiler:
Shortcut | Description |
⌘ + Enter | Run the program |
⌘ + S | Save Project (Login Required) |
⇧ + ⌘ + S | Save As Project |
⌘ + P | New Project |
⌘ + G | Share Project |
⌘ + Z | Undo Editing |
⌘ + Y | Redo Editing |
⌘ + A | Select All Text |
⌘ + X | Cut Selected Text |
⌘ + C | Copy Selected Text |
⌘ + V | Paste Copied Text |
⌘ + F | Search Text |
⌘ + ⌥ + F | Replace Text |
Shortcut | Description |
Ctrl + Enter | Run the program |
Ctrl + S | Save Project |
Shift + Ctrl + S | Save As Project |
Ctrl + G | Share Project |
Ctrl + Z | Undo Editing |
Ctrl + Y | Redo Editing |
Ctrl + A | Select All Text |
Ctrl + X | Cut Selected Text |
Ctrl + C | Copy Selected Text |
Ctrl + V | Paste Copied Text |
Ctrl + F | Search Text |
Ctrl + H | Replace Text |
Online Html Editor | Online Html Compiler: Save and Share Html Code (Project)
Save Html Project Online
You can save your Html Project with us so that you can access this project later on. To save a project you will need to create a login Id with us. So before you save a project, please create a login Id using a link given at the top right corner of this page.
Share Html Project Online
You can use this feature to share your Html Code with your teachers, classmates and colleagues. Just click Share Button and it will create a short link, which can be shared through Email, WhatsApp or even through Social Media. A shared link will be deleted if it has been passive for almost 3 months.
More Features of Online Html Editor | Online Html Compiler
- Theme – You can change the current editor's theme from the "Editor Theme" option under "Settings" menu.
- Font Size – You can change the font size of the editor /compiler from from the "Font Size" option under "Settings" menu.
- Tab Size – You can change the tab size from the "Tab Size" option under "Settings" Menu.
- Show/Hide Line Numbers – You can show/hide the line number with the code from the "Show Line Numbers" or "Hide Line Numbers" option under "Settings" Menu.
- And, many more.
Benefits of Using Online Html Editor | Online Html Compiler
There are several benefits of using the Online Html Editor | Online Html Compiler to run your Html code:
- Platform independence: You can run your code from any device without taking care of operating systems.
- Convenience: You don't need to install anything for using this.
- No setup required: There is no need for additional setup to run your code.
- Updated version: Our online compiler/editors/terminals are the latest up-to-date.