package main
import (
"flag"
"fmt"
"math"
"math/rand"
"os"
"strings"
)
var numRandGames = flag.Int("rand-games", 0, "number of random games to start")
var constGames = flag.Int("const-games", 20, "how many random games to maintain")
var ansStdDev = flag.Float64("ans-stddev", 0.8, "parameter to control the number of correct answers the player gives")
var giveUpMins = flag.Int("give-up-mins", 360, "number of minutes to play a game before giving up")
var excludeFriends = flag.Bool("exclude-friends", true, "exclude the users on your friends list from gameplay")
var noPlayNames stringSlice
func init() {
flag.Var(&noPlayNames, "no-play-names", "comma-separated list of usernames that should not be played against")
}
func main() {
flag.Parse()
c, err := util.PrepareClient(os.Getenv("QD_USERNAME"), os.Getenv("QD_PASSWORD"), os.Getenv("QD_COOKIE_FILE"))
if err != nil {
panic(err)
}
status, err := c.GetUserGames()
if err != nil {
panic(err)
}
user := status.User
games := user.Games
friendsNames := make([]string, 0, len(user.Friends))
for _, u := range user.Friends {
friendsNames = append(friendsNames, u.Name)
}
activeGameCount := 0
for _, game := range games {
if isNoPlayName(noPlayNames, game.Opponent.Name) || (*excludeFriends && isNoPlayName(friendsNames, game.Opponent.Name)) {
continue
}
if game.GameState == quizduell.Active {
activeGameCount += 1
if !game.YourTurn && game.ElapsedMinutes > *giveUpMins {
activeGameCount -= 1
fmt.Println("Giving up game against:", game.Opponent.Name)
c.GiveUp(game.ID)
}
}
// First we accept any game requests
if game.GameState == quizduell.Waiting && game.YourTurn {
activeGameCount += 1
fmt.Println("Accepting invite from:", game.Opponent.Name)
c.AcceptGame(game.ID)
}
// Answer the questions
if game.YourTurn {
numAns := findNumRequiredAns(game)
categoryID := findCorrectCategoryID(game, numAns)
answers := make([]int, numAns)
if numAns == 3 && len(game.OpponentAnswers) > 0 {
activeGameCount -= 1
}
correctCount := 0
for i := range answers {
answers[i] = randAnswer()
if answers[i] == 0 {
correctCount++
} else if answers[i] != 1 && answers[i] != 2 && answers[i] != 3 {
panic(answers[i])
}
}
fmt.Println("Answering", numAns, "questions against:", game.Opponent.Name, "[ correct:", correctCount, "]")
c.UploadRoundAnswers(game.ID, append(game.YourAnswers, answers...), categoryID)
}
}
stats, err := c.CategoryStatistics()
if err != nil {
panic(err)
}
fmt.Println("---\nCurrently playing in", activeGameCount, "active games.")
fmt.Printf("My current rank is %d/%d users.\n", stats.Rank, stats.NumUsers)
// fmt.Println("So far you I have won", stats.GamesWon, "games with", stats.QuestionsCorrect, "correct answers.")
fmt.Println("---")
gamesToStart := *numRandGames
if (activeGameCount + gamesToStart) < *constGames {
gamesToStart += *constGames - (activeGameCount + gamesToStart)
}
for i := 0; i < gamesToStart; i++ {
g, err := c.StartRandomGame()
if err != nil {
panic(err)
}
fmt.Println("Starting random game against:", g.Opponent.Name)
}
}
func randAnswer() int {
return int(math.Abs(rand.NormFloat64() * (*ansStdDev)))
}
func findCorrectCategoryID(game quizduell.Game, numAns int) int {
if numAns == 3 && len(game.OpponentAnswers) != 0 {
return game.CategoryChoices[len(game.CategoryChoices)-1]
}
// We don't care what category we choose otherwise!
return 0
}
func findNumRequiredAns(game quizduell.Game) int {
if len(game.OpponentAnswers) == 0 || len(game.OpponentAnswers) == 18 {
return 3
}
return 6
}
func isNoPlayName(list []string, name string) bool {
for _, other := range list {
if name == other {
return true
}
}
return false
}
type stringSlice []string
func (s *stringSlice) String() string {
return fmt.Sprint(*s)
}
func (s *stringSlice) Set(value string) error {
for _, name := range strings.Split(value, ",") {
name = strings.Trim(name, " ")
*s = append(*s, name)
}
return nil
}
About Online Golang Compiler
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